FD Charter/Members and statuses
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CHAPTER 02
AI-generated illustration: a Soviet column and tanks on a ruined city street

MANIFESTO AND
FD CLAN CHARTER

This document provides the foundation for building a strong, dependable, and effective team.

Manifesto February Division

Our mission

The clan exists to realize the competitive potential of Russian-speaking Hell Let Loose players, while also offering relaxation and enjoyment in a friendly, respectful atmosphere.

We play not to prove our individual worth, but for a team spirit in which everyone feels part of February Division and is valued for their contribution to victory.

How we do it

We bring together reasonable players and show that discipline, mutual support, and respect work better than shouting, insults, and selfishness.

Victory is the result of a positive atmosphere and coordinated teamwork.

FD / PROVIDED ILLUSTRATION

Principles

  1. Respect every clan member, regardless of experience.

  2. Contributing to victory matters more than personal statistics.

  3. The clan's Manifesto and Charter apply equally to everyone.

    From Recruits to the Clan Leader.

  4. What happens in the clan stays in the clan.

    Sharing internal affairs can let everyone down.

  5. Uphold the clan's honor.

    Within the team and beyond it, we do not disgrace the clan's good name through toxicity, shouting, or stirring up pointless conflicts.

  6. Criticize the action, not the person.

    Do not make it personal.

  7. Conflicts must be resolved, not left on hold.

    Holding grudges is not our way.

  8. No politics.

    Differences in political views or nationality must not prevent people from playing together.

  9. Real life comes before the game.

    We respect one another's time and peace of mind. The game should be a hobby, not a job.

  10. Attendance is not mandatory.

    Every event is an invitation, not an order. But if you sign up for a match or take on a task, you follow through. Letting down teammates who were counting on you is disrespectful, except when there is a valid reason (see principle 9).

FD CHARTER

This Charter is the official agreement and social contract that defines the internal rules, management structure, and competitive culture of the ❄ February Division ❄ community in Hell Let Loose.

This document provides the foundation for building a strong, dependable, and effective team. We bring people together to win tournaments and enjoy a welcoming gaming atmosphere. By joining FD and wearing the clan tag, every member voluntarily accepts this Charter, commits to its values, and is entitled to mutual respect, transparent decisions, and support from the entire community.

Illustration: a headquarters table with a map, documents, and a typewriter

Chapter 0. How the Charter is structured

FD / PROVIDED ILLUSTRATION

The guiding principle of clan management is to keep our foundations stable while allowing our gameplay processes to adapt. We do not attempt to cover every in-game situation in a single document. The Charter answers the question, “How is our community organized?” Questions such as “How should we play this particular map today?” or “What are the tournament selection criteria?” are addressed in separate rules and procedures that can be updated as needed.

The Charter (this document): The community’s highest governing document. It defines our values, role structure, membership rules, rights, responsibilities, and disciplinary system. Every clan member, without exception, must read and follow it.

External tournament rules (ECL and others): The rules of third-party leagues and competitions in which the clan participates. They apply only within those competitions.

Authority and precedence

Precedence of the Charter: The Charter has the highest authority within the community. No internal working document, squad rules, or instruction from an individual officer may contradict the FD Charter.

External precedence: If an internal FD rule conflicts with the rules of an official tournament, such as ECL, the league’s rules take precedence for the duration of that tournament.

Illustration: infantry and tanks advancing across a field at dawn

Chapter 1. Who we are and why FD exists

FD / PROVIDED ILLUSTRATION

Every member of ❄ February Division ❄ (FD) must clearly understand not only what is prohibited, but also why the clan exists. Without a shared direction, requirements for activity, training, and discipline become the personal whims of the leadership. This Charter is our social contract.

FD combines a supportive environment for player development with an organized competitive structure. We exist for two main purposes: to build a strong brotherhood on the front line and to win organized matches.

  • Training and development: We do not simply look for established competitive players; we develop them too. Teaching newcomers, reviewing tactics, and training specialist roles—Commander, Squad Leader, machine gunner, anti-tank, engineer, artillery, and tank crew—are fundamental parts of life in FD. Strong players must share their experience with developing members.
  • Tournament results: Tournament matches and events are our main development priority. We strive to dominate the competitive Hell Let Loose scene.
  • Communication culture: Respectful, constructive, and calm dialogue is our standard. Emotions and toxic behavior must not replace tactical information and mutual support.

Our values are not abstract words. They are specific requirements for everyone who wears the [FD] tag:

  • Teamwork: In Hell Let Loose, one person does not win the war. The squad’s interests come before personal statistics (K/D). The clan’s interests on the map come before the ambitions of any individual squad or player.
  • Responsibility and reliability: Attendance is voluntary, and we do not require you to be in the game 24/7. However, if you have signed up for an event, remember that the team is counting on you. Please arrive on time. We are all adults and fully understand that real life and unforeseen emergencies always take priority. If legitimate circumstances arise and your plans change, simply give advance notice so the organizers have time to find a replacement and adjust the lineup.
  • Development: Be willing to accept criticism during match recording reviews and learn from mistakes. A player’s stagnation is a step backward for the entire clan.
  • Fair Play: We categorically reject all forms of unsporting behavior, stream sniping, exploiting texture bugs, and prohibited software. FD’s reputation is clean.
  • Communication discipline: Radio communication in HLL is a weapon. Profanity, spam, shouting, and panic are prohibited in command channels—whether the team’s Discord channel or the in-game command channel—and in squad chat. Be brief, clear, and timely.

Long-term culture matters more than short-term results. If a toxic player with excellent shooting skills damages the team atmosphere, demoralizes clanmates, or sabotages leadership decisions, the clan will part ways with them—even if this temporarily weakens the lineup before an important match.

Competitive play drives us forward, but it is not our only source of value. Our competitive branch shapes our tactics, disciplinary standards, and development priorities. However, we also remain a home for players whose commitments prevent them from playing in every tournament, but who share our values, support the clan with resources or servers, and participate in internal events.

FD’s guiding principle:

“A strong FD member strengthens the clan not only through accurate shooting, but also through unwavering reliability, excellent communication, and unquestioning execution of the team’s tactical objective.”

Our motto:

Illustration: a squad with a commander, radio operator, medic, and machine gunner

Chapter 2. Who is a member of FD

FD / PROVIDED ILLUSTRATION

Clear statuses prevent misunderstandings. We distinguish between belonging to the community and belonging to the tournament roster. A person’s value to the clan is not measured solely by their gaming skill.

Status hierarchy (main positions)

  • Recruit A player serving a probationary period. Gets to know the team, learns the clan’s foundations, and develops the skills needed to play Hell Let Loose as part of the clan. May train and play friendly matches with the clan.
  • FD Clan Member A full member of the community. Has voting rights and access to internal events and training.
  • Competitive Player A member who demonstrates strong, competitive-level performance. Regularly attends roster training.
  • Standby Players ready to join the game and replace a starting player for a particular match.
  • Reserve A member temporarily exempt from activity requirements for personal reasons, without losing their place in the clan.
Illustration: a soldier and an officer shaking hands beside a field headquarters

Chapter 3. Member rights and responsibilities

FD / PROVIDED ILLUSTRATION

FD is built on mutual respect: the clan provides support, development, and transparency, while the player contributes dependability, reliability, and compliance with the shared rules.

3.1. Rights of an FD member

Every full member of our community has the right to:

  • Transparent decisions: Know who is responsible for a particular area—tactics, lineup, or logistics—and receive clear information about all changes in clan life.
  • Respectful feedback: Receive constructive analysis of their gameplay mistakes without personal attacks or insults.
  • A discussion about their place in the lineup: Ask those responsible for selecting the match roster directly why they were not included in the main tournament roster and find out which skills they need to improve.
  • A fair hearing and an appeal: State their position openly and challenge a disciplinary penalty if they believe it is unfair.
  • Development: Participate in available team training, lectures, and practical sessions for a role that interests them, from rifleman to tank crew or artillery.
  • Time off: At any time, announce that they are taking leave or are temporarily unable to participate in clan life for personal reasons.

3.2. Responsibilities of an FD member

Everyone who wears our clan tag must:

  • Follow the rules: Strictly follow this Charter, FD’s internal rules, and the external rules of the tournaments in which we participate.
  • Represent the clan: Behave respectfully both within and outside the community. Do not discredit FD through toxic behavior on public servers, in media spaces, or on third-party Discord servers.
  • Protect tactical confidentiality: Do not disclose confidential clan information to third parties, including match plans, tactical diagrams, position maps, or recordings of closed training sessions and reviews.
  • Uphold competitive discipline: Categorically refuse to use any prohibited modifications, cheats, macros, third-party overlays, or other tools that violate the principles of fair play.
Illustration: infantrymen and tank crew talking and shaking hands beside a tank

Chapter 4. Communication culture and conduct

FD / PROVIDED ILLUSTRATION

We value competitive intensity in battle, but draw a firm line between effective communication and personal disrespect. The rules in this chapter are mandatory in the game, on Discord—including direct messages—and on all public platforms.

Strict prohibitions (grounds for removal from the clan)

  • Bullying and insults: Personal attacks, deliberate humiliation, and threats against clanmates or other players.
  • Discrimination: Any offensive statements based on race, nationality, religion, or gender.
  • Internal sabotage: Deliberately provoking conflicts, inflaming disputes, or scheming within the community.
  • Unsporting behavior: Cheating, stream sniping, exploiting bugs, and intentional team killing.
  • Information leaks: Publishing clan members’ private information or FD’s confidential tactical materials.
  • Unauthorized representation: Presenting a personal opinion as the clan’s official position on third-party platforms.
  • Nazism and racial hostility: Any expressions, slogans, symbols, propaganda, or adherence to Nazi or fascist ideas, or to racial or national intolerance. None of this has a place in FD.
  • Political discussions: Discussing any political topics, news, or conflicts, or promoting political views in clan channels is strictly prohibited. The clan stays out of politics.

Competitive communication standards

  • Criticize actions, not people: Discuss only gameplay mistakes—timing, positioning, and logistics—not the person.
  • Communication discipline during matches: Arguments, shouting, and personal disputes are prohibited during play. All discussions must wait until the post-match review.
  • Orders take priority: In battle, the Side Commander’s or Squad Leader’s decision is final. Carry out the order silently and save any criticism for the post-match review.
  • Clear communications: Spam and extraneous noise in voice channels are prohibited during official games.
Illustration: a Soviet commander holding a headquarters meeting with officers

Chapter 5. Management structure

FD / PROVIDED ILLUSTRATION

Management in FD is based on a separation of responsibilities, not the authority of particular individuals. One person may hold several roles, but their powers remain distinct. This prevents confusion and makes tasks easy to hand over.

Clan Leadership (Clan Leader and Deputy)

Responsibilities: Community development strategy, internal culture, external relations (alliances and diplomacy), and final arbitration in any dispute.

Decisions: Appointing officers, amending the Charter, and expelling members for serious violations. The Clan Leader's decisions are final.

Strategic Staff (Tactic Teams)

Responsibilities: Hell Let Loose tactics: map plans, logistics, and match replay analysis.

Decisions: Appointing the Side Commander and Squad Leaders for a particular game.

Important rule: During a match, orders from the appointed Commander/Senior Officer and Squad Leaders are absolute. All criticism and disagreements must wait until the post-match debrief.

Organizational Team (Managers and Moderators)

Responsibilities: Technical and administrative support for clan activities: spreadsheets, Discord, and external contacts.

Decisions: Keeping attendance records, collecting availability responses for games, registering the team for tournaments (ECL and others), and maintaining order in Discord.

Appointment to and removal from roles

All key leaders are appointed and removed by the Clan Leader.

Any officer may voluntarily step down by giving the Clan Leader 7 days' notice so the team has time to find a replacement. They remain a full member of FD.

Illustration: a commander receiving reports at a map in a ruined headquarters

Chapter 6. Decision-making

FD / PROVIDED ILLUSTRATION

Discussion in FD may be collective, but responsibility for the final outcome always rests with an individual. To avoid disputes between leaders, all decisions are divided among the responsibilities of four key roles.

Strategy and Personnel (Clan goals, the Charter, alliances, officer appointments, and expulsion for violations)

  • Decision owner: Clan Leadership (Clan Leader and Deputy).
  • Process: Major changes are discussed with all officers. The Clan Leader has an absolute right of veto.

Competitive Decisions (Map plans, match role assignments, in-game orders, roster selection criteria, final match lineup, and substitutions)

  • Decision owner: Strategic Staff.
  • Process: Tactics are discussed at pre-match briefings. During a Hell Let Loose game, discussion and disputes over orders are prohibited: a single chain of command applies. Orders are carried out without argument, and mistakes are reviewed at a post-match briefing scheduled by the Strategic Staff for a specific day. Lineup decisions are made by a single decision-maker based on players' attendance and readiness. Lineup decisions are not discussed in the general chat, to avoid hurt feelings and disputes. Any questions must be sent directly to the responsible people in private messages.

Order and Organization (Tournament registration, activity records, and order in Discord)

  • Decision owner: Organizational Team (Managers and Moderators).
  • Process: Warnings for spam or toxicity, recording absences, and coordination with league organizers (ECL) are handled promptly within the approved procedures.
Illustration: a unit assembling in a square beside a ruined church

Chapter 7. Competitive structure:
clan, roster, and match lineup

FD / PROVIDED ILLUSTRATION

To prevent internal conflicts, we clearly distinguish three separate things: membership in the clan, inclusion in a tournament roster, and participation in a particular match.

Three levels of participation

  • Clan membership: All members of the FD community who share our values and are eligible to take part in internal events.
  • Tournament roster: The list of players registered for a particular tournament (for example, an ECL season) who meet its eligibility rules, such as age requirements and having no league bans.
  • Match lineup: Starting players and substitutes selected by the Competitive and Strategic Staff for a particular map, side (Axis/Allies), and opponent.

How the match lineup is selected

We do not use a first-come, first-served approach for official games, because it undermines tactical coordination. We do not select players based on favoritism either.

The Strategic Staff selects the lineup using transparent performance criteria.

Match selection criteria:

  • Role specialization: A player's readiness and experience in a particular in-game role: Squad Leader, machine gunner, tank crew member, or artillery crew member.
  • Participation in preparation: Attendance at briefings and training sessions specifically devoted to the map and strategy in question.
  • Attendance reliability: A player's dependability and record of not unexpectedly missing games after confirming availability.
  • Unit coordination: How well players work together within a particular infantry squad, tank crew, or recon unit.
  • Communications discipline: A player's ability to communicate clearly and concisely using the FD communication formula, without cluttering comms.
  • Fit with the plan: The needs of the specific tactic. We may need a player with a particular style for a defensive or assault task, rather than simply someone who is a good shot.

A crucial FD rule:

A player may be stronger individually but still miss out on a particular match if another member works better with the crew/squad or fits the map's tactical plan more closely.

Not being selected for a match is neither a disciplinary punishment nor a judgment of a person's value to the clan. It is a tactical necessity aimed at securing victory for the whole team.

Illustration: troops landing on a beach with landing craft and a bunker

Chapter 8. The match: a single chain of command

FD / PROVIDED ILLUSTRATION

In Hell Let Loose, victory is forged through discussion before the match, but secured on the battlefield through iron discipline. During an official game, FD follows a strict single chain of command. Competing command structures and arguments over comms lead to immediate defeat.

Before the match (Briefing and preparation)

Before the starting countdown begins, the Strategic Staff must provide complete clarity about the upcoming game:

  • Chain of command: The Side Commander/Senior Officer for the match must be formally announced, along with the Squad Leaders of all infantry squads, tank crews, and recon units.
  • Task assignments: The tactical map plan must be published, with specific defensive/attack sectors and critical tasks assigned, such as protecting artillery, supply logistics, and node placement.
  • Plan B: It must be clear who is authorized to adjust the overall strategy if unforeseen circumstances arise. This is usually the Side Commander or a representative of the Strategic Staff taking part in the match.

During the match (Combat mode)

From the start of the game until its conclusion, the competitive roster operates under a rule of unquestioning obedience:

  • Orders are law: Any instruction from the appointed Side Commander/Senior Officer, or from a Squad Leader to their squad members, must be carried out immediately and without discussion, provided it does not violate tournament rules (for example, ECL rules).
  • How to raise an objection: If a Squad Leader has critical tactical information that conflicts with an order, they must communicate it briefly using the FD combat communication formula.
  • End of discussion: Once the Commander has heard the information and made a final decision, all arguments stop. The order is carried out without further comment.
  • Command flexibility: The Commander must take in new battlefield information from recon and squads. A Commander changing their own decision in response to fresh information demonstrates strong leadership, not a loss of authority.

Post-match debrief

Once the game ends, the clan moves on to learning from its mistakes:

  • Mandatory post-match review: The Coaching and Strategic Staff review the match replay using this framework: “What did we plan? ➔ What happened? ➔ Why did it happen? ➔ What will we change next time?”
  • Review processes, not scapegoats: The purpose of the debrief is not to find a player to blame and vent emotions at, but to examine poor decisions and systemic failures in logistics or timing.
  • Training material: All mistakes identified during the match are immediately turned into practical training tasks for the coming week.
Illustration: a fortified trench overlooking a smoke-filled valley

Chapter 9. Discipline, violations, and sanctions

FD / PROVIDED ILLUSTRATION

FD's sanctions system is not designed to show how strict the leadership is, but to ensure predictability and equal treatment under the rules for all members. Neither past achievements nor personal friendships with officers exempt a player from responsibility. Discipline is based on a progressive approach.

Classification of violations

Minor violations

  • An isolated breach of organizational procedures.
  • Repeated failure to confirm attendance in the channel on time.
  • Minor spam in tactical channels or minor breaches of communication rules without serious tactical consequences.

Sanction: A preventive conversation or a verbal warning.

Moderate violations

  • Repeated minor violations after a verbal warning.
  • Repeated failure to attend a match after confirming participation with a positive response in the poll, without a valid reason.
  • Abusive or toxic behavior in the clan's Discord channels or direct messages.
  • Deliberate disruption of teamwork, including arguments during a game or ignoring minor orders from Officers.

Sanction: An official written warning. A further warning results in temporary suspension from clan activities for a period of 2 days to 1 week.

Serious violations

  • Using cheats, macros, prohibited overlays, or stream sniping.
  • Deliberately violating league rules, such as ECL rules, in a way that puts the entire FD clan at risk of disqualification.
  • Threats, harassment, Nazi or fascist propaganda, inciting political conflicts, or publishing members' personal data.
  • Direct sabotage of orders from the Side Commander or Senior Officer on the battlefield, or intentional teamkilling.
  • Actions or public statements capable of seriously damaging the clan's reputation.

Sanction: Immediate removal from the clan (kick), without going through intermediate stages.

FD does not tolerate bureaucratic chaos, and the leader always has the final say:

Exclusive decision-making authority: Every disciplinary sanction, from a minor verbal reprimand to an official warning or removal from the clan (kick), is decided exclusively by the Clan Leader, regardless of the severity of the violation.

Illustration: a tank and infantry on a snowy street in a ruined town

Chapter 10. Conflicts and appeals

FD / PROVIDED ILLUSTRATION

Disagreements and misunderstandings are a natural part of a competitive team, but a conflict is not the same as a Charter violation. FD has a clear and safe dispute-resolution process that allows every player to be heard without turning disagreements into a public crisis or behind-the-scenes intrigue.

Dispute resolution procedure (step-by-step rules)

If a clan member strongly disagrees with the actions of a fellow member or Officer, a lineup decision, or a disciplinary sanction, they must strictly follow this sequence:

  • Direct dialogue: As a first step, the player must try to discuss the situation calmly and with reasoned arguments through direct messages with the person whose actions they question, whether that is another player, an SL, the Captain, or a Moderator.
  • Referral for arbitration: If direct dialogue reaches an impasse or is inappropriate, the player has the right to take the issue directly to the Deputy Clan Leader or Clan Leader through direct messages.
  • No public discussion: Throughout leadership's review of the conflict, both parties are strictly prohibited from holding parallel public discussions of the situation, gathering factions in off-topic channels, arguing in shared voice channels, or taking the conflict beyond private communication with the administration.
  • Final ruling: Since the clan's highest judicial authority rests with its leader, the Clan Leader makes the final decision. The ruling and a brief explanation are communicated to the member privately, after which the dispute is considered closed.

Distinguishing types of conflict

We clearly distinguish between different kinds of disputes and take different approaches to them:

  • Disagreement over game tactics: If a player believes that the plan for an HLL map or orders from the CMD or SL were wrong, the matter must be addressed exclusively during post-match analysis or in tactical text channels. Personal grievances have no place here.
  • Disciplinary appeal: A request to reconsider a warning or punishment. It must be sent privately to the Clan Leader, with arguments or evidence of innocence, such as a video recording of circumstances beyond the player's control.
  • Personal conflict: Everyday arguments or personal dislike between players. Officers are not babysitters: players are expected either to resolve the matter themselves through direct messages without disrupting the team, or simply to avoid one another during events. If a personal conflict begins to harm the competitive roster, the Clan Leader has the right to suspend or remove the instigator.
Illustration: a tank and infantry on a town street at sunset

Chapter 11. Representing FD outside the clan

FD / PROVIDED ILLUSTRATION

FD's reputation in the wider community directly affects our relationships with other communities, server administrators, referees, and league organizers, including ECL. Any actions by a player wearing our tag are seen by others as representing the entire clan. We do not control members' private lives, but we firmly stop behavior that damages FD's name.

Areas of responsibility and the scope of the rules

The basic rules of the Charter and the Communication Rules apply on any external platform when a member uses the [FD] tag, identifies their clan membership in their profile, or participates in official events. This includes:

  • Public and third-party Hell Let Loose servers.
  • Discord servers belonging to other clans, leagues, and tournaments.
  • Tournament chats, streams, and social media comments.

Rules for representing the clan externally

  • Official statements: Only the Clan Leader, Deputy Clan Leader, and appointed Tournament Manager have the right to make public statements on behalf of the clan, comment on FD's internal affairs, agree to league terms, or enter official disputes. An ordinary player's personal opinion in public must not be presented as FD's position.
  • Communication with referees: During official matches, all complaints, protests, and disputes with referees must go through the Captain or Tournament Manager. Ordinary roster players are strictly prohibited from spamming referees with direct messages, arguing in shared tournament chats, or challenging technical decisions outside the official procedure.
  • Sportsmanship and the “Fifth Column”: Any organized or individual harassment of opponents (toxic trash talk) is prohibited, both before and after matches. We win on the server; after the game, we say “GG” and behave with dignity, regardless of the result.
  • Behavior on public servers: A player wearing the [FD] tag on any HLL server must set an example of reasonable behavior. Public profanity-filled arguments, insults directed at administrators of third-party servers, and deliberate trolling of players are prohibited. If someone provokes you, take a screenshot and pass it to leadership, but do not sink to the offenders' level.
Illustration: infantry and a tank among burning industrial ruins

Chapter 12. Charter amendments
and version management

FD / PROVIDED ILLUSTRATION

The Charter is the clan's stable foundation. If it is changed on the spot for short-term convenience or to suit a particular conflict, it will no longer protect members against arbitrary decisions. Changes must be carefully considered, transparent, and predictable.

Procedure for changes and amendments

  • Proposals: Any member of the FD clan may propose an amendment or change to the Charter. The proposal must be submitted in writing to the Deputy Clan Leader or directly to the Clan Leader through direct messages.
  • Approval: All amendments are reviewed by the staffs, but the final decision to change the Charter's text is made exclusively by the Clan Leader.
  • Urgent tournament adjustments: If a league, such as ECL, makes an urgent change to external rules that requires an immediate response from the clan, the Strategic Staff introduces the change through temporary regulations. The Charter is not urgently rewritten for this purpose. Leadership later decides, without rushing, whether the rule should be added to the Charter permanently.